Two global tech leaders expand OWC’s client portfolio

OWC has added two technology clients to its growing roster. Cubic Motion is the global leader in real-time computer vision and facial animation technology, and Linius Technologies Limited (ASX: LNU) provides content intelligence and the next evolution of video streaming technology.

“Innovation means different things to different industries. To us, it means that a business is doing things smarter and differentiating itself in the market,” said Tracy Williams, OWC founder and CEO. “Cubic Motion and Linius are two organizations that are disrupting industries with breakthrough technology that is ahead of its time.”

Read the full announcement: Two Global Technology Leaders Expand Olmstead Williams Communications Client Portfolio (iReach)

 

“Digital doubles” among the 25 crazy predictions about the next 25 years

Andy Wood, chairman of computer vision and facial animation company Cubic Motion, expects that everyone will have their own online avatar.

“Within the next 25 years, everybody can have an online persona ‘digital double’—it doesn’t need to be creature, age or gender-specific—just like the Ready Player One movie,” he says. “Every walk of life, profession, and social lifestyle will have access to an online digital double.”

Read the full article: 25 Crazy Predictions About the Next 25 Years (Best Life)

April 6th, 2018|Categories: Client News|Tags: , , , , |

Business Insider spotlights Cubic Motion’s hyper-realistic ‘digital humans’

Cubic Motion, the computer-vision company behind Siren, has been turning human performances into digital models for about a decade now. It recently partnered with the companies behind “Fortnite” and other popular games to perfect real-time image capture.

Cubic Motion is the computer-vision company behind Siren, an animated character, with hyper-realistic details around her eyes, skin and hair, similar to those seen in big budget video games and 3D-animated movies. Siren is remarkable because while making her debut at last week’s Game Developer’s Conference in San Francisco, she was being puppeted by a real actress in real time.

April 5th, 2018|Categories: Client News|Tags: , , , , , , , |

Cubic Motion exhibits computer vision and motion-capture technology at GDC

Cubic Motion’s computer vision technology was on display today at the Game Developers Conference in San Francisco. The technology tracks more than 200 facial features at over 90 frames per second. It automatically maps this data to high-quality digital characters in real-time. Cubic Motion’s motion-capture technology allows a live actor to perform within the entertainment and game world in real-time. The technology transforms the production process, allowing directors and producers to see the result instantly and perform continuous retakes, saving time and money when developing games, film, TV and virtual assistants.

“We are offering the keys to unlock a virtual world, enabling content producers and game developers to more easily interact with our technology and streamline the creation process for performance driven real-time digital humans,” said Andy Wood, Chairman of Cubic Motion, in a statement. “By 2020, this will no doubt transform content production across the board by making this technology universally available. By 2024, we may all be interacting with digital humans in some way or other, whether its via headsets, films, TV, games, live performances and broadcasts, or by directing digital assistants in our homes in real-time.”

Read the full article: Epic Games shows off amazing real-time digital human with Siren demo (VentureBeat)

March 21st, 2018|Categories: Client News|Tags: , , , , , |