Cubic Motion exhibits computer vision and motion-capture technology at GDC

Cubic Motion’s computer vision technology was on display today at the Game Developers Conference in San Francisco. The technology tracks more than 200 facial features at over 90 frames per second. It automatically maps this data to high-quality digital characters in real-time. Cubic Motion’s motion-capture technology allows a live actor to perform within the entertainment and game world in real-time. The technology transforms the production process, allowing directors and producers to see the result instantly and perform continuous retakes, saving time and money when developing games, film, TV and virtual assistants.

“We are offering the keys to unlock a virtual world, enabling content producers and game developers to more easily interact with our technology and streamline the creation process for performance driven real-time digital humans,” said Andy Wood, Chairman of Cubic Motion, in a statement. “By 2020, this will no doubt transform content production across the board by making this technology universally available. By 2024, we may all be interacting with digital humans in some way or other, whether its via headsets, films, TV, games, live performances and broadcasts, or by directing digital assistants in our homes in real-time.”

Read the full article: Epic Games shows off amazing real-time digital human with Siren demo (VentureBeat)